Questor

Supreme Sorcerer of the Prime Realm

Description:

Questor la`Laith

ST 14* 50; DX 12 40; IQ 16 120; HT 12† 10.
Damage 1d/2d; BL 39 lb; HP 14 0; Will 16 0; Per 17† 0; FP 12 0.
Basic Speed 6.00 0; Basic Move 6 0; Dodge 10‡.
6’5"; 200.

Social Background
TL: 10 0.
Languages: Ancient Egyptian (Native§) 4; Ancient Greek (Native§) 4; Celtic (Native§) 4; Elvish (Native§) 0; English (Native§) 4; Gaelic (Native§) 4; Germanic (Native§) 4; Hebrew (Native§) 4; Latin (Native§) 4; Sign Lanuage (Native§) 4.

Templates and Meta-Traits
Elf (Basic Set; p. B316) 70.

Advantages
Ally (Familar: Faerie Dragon; 50% of starting points; Constantly) 8; Combat Reflexes 15; Damage Resistance 20 (Semi-Ablative; Tough Skin) 40; Danger Sense 15; Detect (Supernatural Awareness; Common) 20; Flight (Long Coat of Levitation; Gadget/Breakable: DR 16-25; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST) 18; High Pain Threshold 10; Magery 12 120; Precognition (Emergencies Only; Magical) 15; Regeneration (Fast: 1HP/Min; Accessibility (Only at rest) (+3); Fatigue Only; Mana Sensitive) 30; Signature Gear 1 (Flashy Thing) 1; Signature Gear 2 (Analyze Magic) 2; Signature Gear 2 (Eye of Mulder) 2; Status +7 (Sorcerer Supreme; Small class) 11; Telecommunication (Telesend; Magical; Send Only) 12; Temporal Inertia 15; Trained By A Master 30; Wealth (Very Wealthy) 30; Weapon Master (Staff; one specific weapon) 20; Zeroed 10.
Perks: Blocking Spell Mastery; Weapon Bond (Staff). 2

Disadvantages
Compulsive Prankster (12 or less) [-5]; Curious (12 or less) [-5]; Duty (Safeguard prime realm; 15 or less (almost always); Extremely Hazardous) [-20]; Enemy (Enemies of Crusaders; medium-sized group, some formidable or super-human; 9 or less) [-30]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Utter Rejection) [-10]; Sense of Duty (Crusaders; Small Group) [-5]; Weirdness Magnet [-15].
Quirks: Enjoys using magic; Hides magic around normals; Intrested in old lore; Respects mages; Uses gestures with spells. [-5]

Skills
Artist (Illusion) (H) IQ+2 12-18; Beam Weapons/TL10 (Pistol) (E) DX+4 12-16; Body Sense (H) DX+2 12-14; Climbing (A) DX+1 2-13¶; Computer Hacking/TL10 (VH) IQ-1 4-15; Computer Operation/TL10 (E) IQ 1-16; Computer Programming/TL10 (H) IQ-2 1-14; Connoisseur (Natural Environments) (A) IQ-1 0-15**; Disguise/TL10 (Human) (A) IQ 2-16; Electronics Operation/TL10 (Temporal) (A) IQ 2-16; Expert Skill (Xenology) (H) IQ-1 2-15; Flight (A) HT+2 8-14; Fortune-Telling (Augury) (A) IQ-1 1-15; Gesture (E) IQ 1-16; Guns/TL8 (Pistol) (E) DX+2 4-14; Innate Attack (Projectile) (E) DX+8 28-20; Karate (H) DX+6 28-18; Literature (H) IQ 4-16; Mathematics/TL10 (Applied) (H) IQ-1 2-15; Mathematics/TL10 (Pure) (H) IQ-1 2-15; Physics/TL10 (Temporal) (VH) IQ-1 4-15; Research/TL10 (A) IQ 2-16; Speed-Reading (A) IQ 2-16; Staff (A) DX+6 24-18††; Stealth (A) DX+1 3-13; Survival (Woodlands) (A) Per-1 1-16; Swimming (E) HT+1 2-13; Teaching (A) IQ 2-16‡‡; Weird Science (VH) IQ-1 4-15.
Techniques: Whirlwind Attack (Staff) (H) 0-13.

Spells
Acid Ball (H) IQ+10 1-26§§; Acid Jet (H) IQ+10 1-26§§; Air Jet (H) IQ+10 1-26§§; Alter Voice (H) IQ+10 1-26§§; Analyze Magic (H) IQ+10 1-26§§; Apportation (H) IQ+10 1-26§§; Atmosphere Dome (H) IQ+10 1-26§§; Aura (H) IQ+10 1-26§§; Bane (H) IQ+10 1-26§§; Banish (H) IQ+10 1-26§§; Blink (H) IQ+10 1-26§§; Bravery (H) IQ+10 1-26§§; Bright Vision (H) IQ+10 1-26§§; Catch Missile (H) IQ+10 1-26§§; Catch Spell (VH) IQ+9 1-25§§; Charge Powerstone (VH) IQ+9 1-25§§; Charm (H) IQ+10 1-26§§; Clouds (H) IQ+10 1-26§§; Colors (H) IQ+10 1-26§§; Complex Illusion (H) IQ+10 1-26§§; Conceal Magic (H) IQ+10 1-26§§; Conduct Power/TL10 (VH) IQ+9 1-25§§; Continual Light (H) IQ+10 1-26§§; Continual Mage Light (H) IQ+10 1-26§§; Control Gate (H) IQ+10 1-26§§; Cook (H) IQ+10 1-26§§; Copy (H) IQ+10 1-26§§; Counterspell (H) IQ+10 1-26§§; Create Acid (H) IQ+10 1-26§§; Create Air (H) IQ+10 1-26§§; Create Earth (H) IQ+10 1-26§§; Create Fire (H) IQ+10 1-26§§; Create Food (H) IQ+10 1-26§§; Create Gate (VH) IQ+9 1-25§§; Create Object (VH) IQ+9 1-25§§; Create Water (H) IQ+10 1-26§§; Darkness (H) IQ+10 1-26§§; Daze (H) IQ+10 1-26§§; Deflect Energy (H) IQ+10 1-26§§; Deflect Missile (H) IQ+10 1-26§§; Detect Magic (H) IQ+10 1-26§§; Detect Poison (H) IQ+10 1-26§§; Dispel Magic (H) IQ+10 1-26§§; Duplicate (VH) IQ+9 1-25§§; Dye (H) IQ+10 1-26§§; Earth to Stone (H) IQ+10 1-26§§; Enchant (VH) IQ+9 1-25§§; Entombment (H) IQ+10 1-26§§; Essential Acid (VH) IQ+9 1-25§§; Essential Air (H) IQ+10 1-26§§; Essential Flame (H) IQ+10 1-26§§; Ethereal Body (VH) IQ+9 1-25§§; Explosive Fireball (H) IQ+10 1-26§§; Extinguish Fire (H) IQ+10 1-26§§; False Aura (H) IQ+10 1-26§§; Far-Feeling (H) IQ+10 1-26§§; Far-Tasting (H) IQ+10 1-26§§; Fast Fire (H) IQ+10 1-26§§; Fear (H) IQ+10 1-26§§; Find Weakness (H) IQ+10 1-26§§; Fireball (H) IQ+10 1-26§§; Flame Jet (H) IQ+10 1-26§§; Flash (H) IQ+10 1-26§§; Flesh to Stone (H) IQ+10 1-26§§; Foolishness (H) IQ+10 1-26§§; Force Dome (H) IQ+10 1-26§§; Freedom (H) IQ+10 1-26§§; Glow (H) IQ+10 1-26§§; Glue (H) IQ+10 1-26§§; Grease (H) IQ+10 1-26§§; Great Haste (VH) IQ+9 1-25§§; Great Healing (VH) IQ+9 1-25§§; Great Voice (H) IQ+10 1-26§§; Great Ward (H) IQ+10 1-26§§; Haste (H) IQ+10 1-26§§; Hide Thoughts (H) IQ+10 1-26§§; History (H) IQ+10 1-26§§; Holodeck of the Past (H) IQ+10 1-26§§; Identify Spell (H) IQ+10 1-26§§; Ignite Fire (H) IQ+10 1-26§§; Illusion Disguise (H) IQ+10 1-26§§; Illusion Shell (H) IQ+10 1-26§§; Independence (H) IQ+10 1-26§§; Itch (H) IQ+10 1-26§§; Keen Vision (H) IQ+10 1-26§§; Know Illusion (H) IQ+10 1-26§§; Lend Energy (H) IQ+10 1-26§§; Lend Vitality (H) IQ+10 1-26§§; Levitation (H) IQ+10 1-26§§; Light (H) IQ+10 1-26§§; Lightning (H) IQ+10 1-26§§; Locksmith (H) IQ+10 1-26§§; Loyalty (H) IQ+10 1-26§§; Mage Light (H) IQ+10 1-26§§; Mage Sense (H) IQ+10 1-26§§; Mage Sight (H) IQ+10 1-26§§; Magic Resistance (H) IQ+10 1-26§§; Major Healing (VH) IQ+9 1-25§§; Manipulate (H) IQ+10 1-26§§; Message (H) IQ+10 1-26§§; Minor Healing (H) IQ+10 1-26§§; Mud Jet (H) IQ+10 1-26§§; Nauseate (H) IQ+10 1-26§§; Neutralize Poison (H) IQ+10 1-26§§; No-Smell (H) IQ+10 1-26§§; Odor (H) IQ+10 1-26§§; Pain (H) IQ+10 1-26§§; Password (H) IQ+10 1-26§§; Pathfinder (H) IQ+10 1-26§§; Perfect Illusion (H) IQ+10 1-26§§; Perfume (H) IQ+10 1-26§§; Phantom Flame (H) IQ+10 1-26§§; Power (H) IQ+10 1-26§§; Powerstone (H) IQ+10 1-26§§; Pull (H) IQ+10 1-26§§; Purify Air (H) IQ+10 1-26§§; Purify Water (H) IQ+10 1-26§§; Rain of Acid (H) IQ+10 1-26§§; Recover Energy (H) IQ+10 1-26§§; Rejoin (H) IQ+10 1-26§§; Remove Curse (H) IQ+10 1-26§§; Remove Enchantment (H) IQ+10 1-26§§; Repair (H) IQ+10 1-26§§; Repel (H) IQ+10 1-26§§; Resist Acid (H) IQ+10 1-26§§; Restore (H) IQ+10 1-26§§; Retch (H) IQ+10 1-26§§; Return Missile (H) IQ+10 1-26§§; Scroll (H) IQ+10 1-26§§; Scryguard (H) IQ+10 1-26§§; Seek Earth (H) IQ+10 1-26§§; Seek Food (H) IQ+10 1-26§§; Seek Gate (H) IQ+10 1-26§§; Seek Magic (H) IQ+10 1-26§§; Seek Power/TL10 (H) IQ+10 1-26§§; Seek Water (H) IQ+10 1-26§§; Seeker (H) IQ+10 1-26§§; Sense Emotion (H) IQ+10 1-26§§; Sense Foes (H) IQ+10 1-26§§; Sense Life (H) IQ+10 1-26§§; Shape Air (H) IQ+10 1-26§§; Shape Earth (H) IQ+10 1-26§§; Shape Fire (H) IQ+10 1-26§§; Shape Water (H) IQ+10 1-26§§; Simple Illusion (H) IQ+10 1-26§§; Sleep (H) IQ+10 1-26§§; Slow Fire (H) IQ+10 1-26§§; Sound (H) IQ+10 1-26§§; Spasm (H) IQ+10 1-26§§; Spell Shield (H) IQ+10 1-26§§; Spit Acid (VH) IQ+9 1-25§§; Steal Power/TL10 (VH) IQ+9 1-25§§; Stone to Earth (H) IQ+10 1-26§§; Stone to Flesh (H) IQ+10 1-26§§; Stop Power (H) IQ+10 1-26§§; Stun (H) IQ+10 1-26§§; Sunbolt (H) IQ+10 1-26§§; Sunlight (H) IQ+10 1-26§§; Suspend Magery (VH) IQ+9 1-25§§; Telecast (VH) IQ+9 1-25§§; Teleport (VH) IQ+9 1-25§§; Teleport Other (VH) IQ+9 1-25§§; Terror (H) IQ+10 1-26§§; Test Food (H) IQ+10 1-26§§; Thunderclap (H) IQ+10 1-26§§; Trace Teleport (H) IQ+10 1-26§§; Truthsayer (H) IQ+10 1-26§§; Utter Dome (H) IQ+10 1-26§§; Voices (H) IQ+10 1-26§§; Walk Through Earth (H) IQ+10 1-26§§; Wall of Lightning (H) IQ+10 1-26§§; Wall of Wind (H) IQ+10 1-26§§; Ward (H) IQ+10 1-26§§; Water Jet (H) IQ+10 1-26§§; Weaken (H) IQ+10 1-26§§; Weather Dome (H) IQ+10 1-26§§; Windstorm (H) IQ+10 1-26§§; Wizard Eye (H) IQ+10 1-26§§; Wizard Hand (H) IQ+10 1-26§§; Wizard Mouth (H) IQ+10 1-26§§; Wizard Nose (H) IQ+10 1-26§§.

 Includes -1 from ‘Racial ST Penalty’.
† Includes +1 from ‘Elf (Basic Set)’.
‡ Includes +1 from ‘Combat Reflexes’.
§ Includes +1 from ‘Language Talent’.
¶ Includes +1 from ‘Perfect Balance’; Conditional +4 from ‘Flight (Long Coat of Levitation)’ when body lightening would help.
*
 Includes +1pts from ‘Racial Skill Point Bonus (Connoisseur (Natural Environments))’.
†† Conditional +1 from ‘Weapon Bond (Staff)’.
‡‡ Conditional +2 from ‘Telecommunication (Telesend)’ when you are telling target what to do.
§§ Includes +12 from ‘Magery’.

Bio:

The supreme sorcerer of the “Prime Realm”. Originally from an alternative dimension where creatures of myth and fantasy rule. One of the few remaining of his race.

Questor

GURPS: Multiverse PaulMcNeil