Solomon Vyse

Former Marine GHOST operative from Intersteller Society Setting

Description:

Name: Solomon Vyse

Race: Human

Attributes 240

ST 13 30

DX 16 120

IQ 13 60

HT 13 30

HP 13

Will 14 (Will includes +1 from ‘Extra Will’)

Per 15 (Perception includes +2 from ‘Extra Perception’)

FP 15 (Fatigue Points includes +2 from ‘Extra Fatigue Points (Hyper-Lungs)’)

Basic Lift 65

Damage 1d+2/3d

Basic Speed 7.25

Basic Move 7

Ground Move 7

Water Move 1

Social Background

TL: 10 0

Cultural Familiarities: Kaa (Alien Culture) 2; Kronin (Alien Culture) 2.

Languages: English (Native) 0; Kaa (Broken/None) 1; Kronin (Broken/None) 1.

Advantages 166

Ambidexterity 5

Boosted Reflexes 18

Born Soldier (1) 5

Breath-Holding (Hyper-Lungs) (1) 2

Colonel Phoenix Rising (5) 25

Combat Reflexes 15

Enhanced Muscle (5) 40

Extra Basic Speed (Boosted Reflexes) (1) (Costs Fatigue (2); Gives conditional Basic Speed bonus) 18

Extra Fatigue Points (Hyper-Lungs) (2) (Affects FP) 6

Extra Perception (2) (Affects displayed Per score) 10

Extra Will (1) (Affects Will) 5

Filter Lungs (Hyper-Lungs) 5

Hard to Kill (2) 4

High Pain Threshold 10

Hyper-Lungs (Milspec) 13

Panimmunity 5

Signature Gear (Oh Shit stash) (5) 5

Perks 5

Neck Control (Karate) 1

Sure-Footed (Naval Training) 1

Sure-Footed (Slippery) 1

Weapon Bond (Guns (Pistol)) 1

Weapon Bond (Guns (Rifle)) 1

Disadvantages [-70]

Addiction (Caffine) (Cheap) [-5]

Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]

Callous [-5]

Code of Honor (Mercenary’s) [-10]

Flashbacks (Mild) [-5]

Light Sleeper [-5]

Nightmares (12 or less) [-5]

Secret Identity (Eli Blagovich) (Imprisonment or Exile) [-20]

Sense of Duty (Team) (Small Group) [-5]

Social Stigma (Criminal Record) [-5]

Quirks [-5]

Attentive [-1]

Careful [-1]

Dislikes Alcohol [-1]

Distinctive Feature (Tattooed) [-1]

Habit (Never sits with back to door.) [-1]

Skills 209

Administration IQ/A – IQ+1 14 4

Armoury/TL10 (Battlesuits) IQ/A – IQ+1 14 4

Armoury/TL10 (Force Weapons) IQ/A – IQ+1 14 4

Armoury/TL10 (Melee Weapons) IQ/A – IQ-1 12 1

Armoury/TL10 (Small Arms) IQ/A – IQ+1 14 4

Axe Kick (Karate) Tech/H – 16 2

Back Kick (Karate) Tech/H – 15 0

Battlesuit/TL10 DX/A – DX+1 17 4

Beam Weapons/TL10 (Pistol) DX/E – DX+0 16 1

Beam Weapons/TL10 (Rifle) DX/E – DX+1 17 2

Body Sense DX/H – DX-1 15 2

Camouflage IQ/E – IQ+0 13 1

Climbing DX/A – DX-1 15 1

Close-Hip Shooting (Beam Weapons (Pistol)) Tech/A – 16 0

Close-Hip Shooting (Guns (Pistol)) Tech/A – 19 0

Close-Quarters Battle/TL10 (Beam Weapons (Pistol)) Tech/A – 16 0

Close-Quarters Battle/TL10 (Beam Weapons (Rifle)) Tech/A – 17 0

Close-Quarters Battle/TL10 (Guns (Pistol)) Tech/A – 19 0

Close-Quarters Battle/TL10 (Guns (Rifle)) Tech/A – 19 0

Computer Operation/TL10 IQ/E – IQ+2 15 4

Current Affairs/TL10 (Politics) IQ/E – IQ+0 13 1

Detect Lies Per/H – Per+0 15 4

Disguise/TL10 (Human) IQ/A – IQ-1 12 1

Driving/TL10 (Automobile) DX/A – DX-1 15 1

Driving/TL10 (Motorcycle) DX/A – DX-1 15 1

Dual-Weapon Attack (Force Sword) Tech/H – 17 3

Dual-Weapon Attack (Guns (Pistol)) Tech/H – 19 5

Ear Clap (Karate) Tech/A – 16 0

Elbow Strike (Karate) Tech/A – 17 0

Electronics Operation/TL10 (Communications) IQ/A – IQ+1 14 4

Electronics Operation/TL10 (Electronic Warfare) IQ/A – IQ+0 13 2

Electronics Operation/TL10 (Sensors) IQ/A – IQ-1 12 1

Electronics Repair/TL10 (Communications) IQ/A – IQ+1 14 4

Electronics Repair/TL10 (Electronic Warfare) IQ/A – IQ+0 13 2

Electronics Repair/TL10 (Security) IQ/A – IQ+0 13 2

Escape DX/H – DX-1 15 2

Expert Skill (Military Science) IQ/H – IQ-1 12 2

Explosives/TL10 (Demolition) IQ/A – IQ-1 12 1

Eye-Pluck (Karate) Tech/H – 9 0

Eye-Poke (Karate) Tech/H – 10 0

Eye-Rake (Karate) Tech/H – 14 0

Fast-Draw/TL10 (Ammo) DX/E – DX+1 17 1

includes: +1 from ‘Combat Reflexes’

Fast-Draw (Force Sword) DX/E – DX+1 17 1

includes: +1 from ‘Combat Reflexes’

Fast-Draw (Knife) DX/E – DX+1 17 1

includes: +1 from ‘Combat Reflexes’

Fast-Draw (Long Arm) DX/E – DX+1 17 1

includes: +1 from ‘Combat Reflexes’

Fast-Draw (Pistol) DX/E – DX+2 18 2

includes: +1 from ‘Combat Reflexes’

First Aid/TL10 (Human) IQ/E – IQ+1 14 2

Force Sword DX/A – DX+3 19 12

Forward Observer/TL10 IQ/A – IQ+0 13 2

Free Fall DX/A – DX-1 15 1

Gunner/TL10 (Beams) DX/E – DX+0 16 1

Gunner/TL10 (Machine Gun) DX/E – DX+0 16 1

Gunner/TL10 (Missiles) DX/E – DX+0 16 1

Gunner/TL10 (Rockets) DX/E – DX+0 16 1

Guns/TL10 (Grenade Launcher) DX/E – DX+1 17 2

Guns/TL10 (Gyroc) DX/E – DX+0 16 1

Guns/TL10 (Light Machine Gun) DX/E – DX+1 17 1

Guns/TL10 (Pistol) DX/E – DX+3 19 8

Guns/TL10 (Rifle) DX/E – DX+3 19 8

Guns/TL10 (Shotgun) DX/E – DX+1 17 1

Guns/TL10 (Submachine Gun) DX/E – DX+1 17 1

Hammer Fist (Karate) Tech/A – 18 0

Head Butt (Karate) Tech/H – 18 0

Intelligence Analysis/TL10 IQ/H – IQ+0 13 4

Interrogation IQ/A – IQ+1 14 4

Intimidation Will/A – Will+1 15 4

Jam (Karate) Tech/H – 12 0

Jump Kick (Karate) Tech/H – 15 0

Karate (Include 1 damage from Boots in base damage, +0; Include +1 damage from Gauntlets/Brass Knuckles in base damage, +0) DX/H – DX3 19 16

Kicking (Karate) Tech/H – 17 0

Knee Strike (Karate) Tech/A – 18 0

Knife DX/E – DX+1 17 1

Leadership IQ/A – IQ+2 15 4

includes: +1 from ‘Born Soldier’

Lethal Strike (Karate) Tech/H – 17 0

Neck Snap (ST) Tech/H – 15 7

Observation Per/A – Per+0 15 2

Parachuting/TL10 DX/E – DX+0 16 1

Piloting/TL10 (Contragravity) DX/A – DX-1 15 1

Piloting/TL10 (High-Performance Spacecraft) DX/A – DX-1 15 1

Piloting/TL10 (Low-Performance Spacecraft) DX/A – DX-1 15 1

Push Kick (Karate) Tech/H – 16 0

Riding (Loper) DX/A – DX-1 15 1

Savoir-Faire (Mercenary) IQ/E – IQ+1 14 2

Savoir-Faire (Military) IQ/E – IQ+2 15 2

includes: +1 from ‘Born Soldier’

Scrounging Per/E – Per+1 16 1

includes: +1 from ‘Born Soldier’

Search Per/A – Per+0 15 2

Shadowing IQ/A – IQ+0 13 2

Soldier/TL10 IQ/A – IQ+1 14 2

includes: +1 from ‘Born Soldier’

Spacer/TL10 IQ/E – IQ+1 14 2

Spinning Kick (Karate) Tech/H – 16 0

Stamp Kick (Karate) Tech/H – 16 0

Stealth DX/A – DX+2 18 8

Strategy (Land) IQ/H – IQ-1 12 2

Strategy (Space) IQ/H – IQ-1 12 2

Streetwise IQ/A – IQ+0 13 2

Survival (Arctic) Per/A – Per-1 14 1

Survival (Desert) Per/A – Per-1 14 1

Survival (Jungle) Per/A – Per-1 14 1

Survival (Radioactive Wasteland) Per/A – Per-1 14 1

Survival (Woodlands) Per/A – Per-1 14 1

Sweeping Kick (Karate) Tech/H – 16 0

Swimming HT/E – HT+1 14 2

Tactics IQ/H – IQ+1 14 4

includes: +1 from ‘Born Soldier’

Targeted Attack/TL10 (Guns (Pistol)/Face) Tech/H – 14 0

Throwing DX/A – DX-1 15 1

Tracking IQ/A – IQ-1 12 1

Uppercut (Karate) Tech/A – 19 1

Urban Survival Per/A – Per-1 14 1

Vacc Suit/TL10 DX/A – DX+0 16 1

Stats 240 Ads 166 Disads [-70] Quirks [-5] Skills 209 = Total 545

Hand Weapons

1 Force Blade LC:3 $4000 Wgt:.5

Dam:6d (5) burn Reach:C,1 Parry:12 ST:2 Skill:Sword!, Force Sword, DX-5, Broadsword-3, Jitte/Sai-3, Knife-3, Shortsword-3, Two-Handed Sword-3

1 Force Sword LC:2 $10000 Wgt:2

Dam:8d (5) burn Reach:1,2 Parry:13 ST:3 Skill:SK:Sword!, SK:Force Sword, ST:DX-5, SK:Broadsword-3, SK:Jitte/Sai-3, SK:Knife-3, SK:Shortsword-3, SK:Two-Handed Sword-3

2 Large Knife LC:4 $320 Wgt:2

swing Dam:3d-2 cut Reach:C,1 Parry:11 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 thrust Dam:1d+2 imp Reach:C Parry:11 ST:6 Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes:1

Ranged Weapons

1 Heavy Laser Pistol LC:3 Dam:4d (2) burn Acc:6 Range:300 / 900

RoF:10 Shots:56(3) ST:6 Bulk:-2 Rcl:1 $2400 Wgt:3.3

2 Heavy Pistol, 10mmCLP LC:3 Dam:3d pi+ Acc:4 Range:180 / 2000

RoF:3 Shots:20+1(3) ST:10 Bulk:-2 Rcl:3 $5400 Wgt:5

2 Large Knife LC:4 Dam:1d+2 imp Acc:0 Range:14 / 27

RoF:1 Shots:T(1) ST:6 Bulk:-2 Rcl: $320 Wgt:2

1 Laser Rifle LC:2 Dam:6d (2) burn Acc:12 Range:700 / 2100

RoF:10 Shots:83(5) ST:7† Bulk:-4 Rcl:1 $8000 Wgt:8

1 PDW, 4.6mm LC:2 Dam:4d+1 pi- Acc:3 Range:200 / 2000

RoF:15 Shots:20+1(3) ST:7† Bulk:-3 Rcl:2 $800 Wgt:3.9

1 Storm Carbine, 10mmCL LC:2 Dam:7d pi+ Acc:6 Range:700 / 2100

RoF:10 Shots:50+1(3) ST:10† Bulk:-4 Rcl:3 $9000 Wgt:8

1 Underbarrel Grenade Launcher, 25mmPC LC:1 Dam:4d pi++ Acc:6+2 Range:360 / 2200

RoF:1 Shots:3(3) ST:10 Bulk:- Rcl:3 $1500 Wgt:1.5

Armor & Possessions

750 10mmCL Conventional Ammunition $600 Wgt:30 Location:

750 10mmCLP Conventional Ammunition $210 Wgt:10.5 Location:

30 25mmPC Conventional Ammunition $132 Wgt:6.6 Location:

5 Book (Art History) $125 Wgt:10 Location:

3 Book (History) $75 Wgt:6 Location:

5 Book (Literature) $125 Wgt:10 Location:

10 Cigarette (Carton) $0 Wgt:10 Location:

2 Cigarette Lighter (Zippo) $20 Wgt:0 Location:

1 Coffe Pot, high quality $0 Wgt:5 Location:

10 Coffee (HighQuality) $0 Wgt:10 Location:

1 Commando Battlesuit $80000 Wgt:150 Location:full suit

1 Commando Battlesuit Helmet $10000 Wgt:15 Location:head

1 Data Player $0 Wgt:.05 Location:

4 Laser Sight $400 Wgt:0 Location:

2 Lighter Fluid (per pint) $4 Wgt:2 Location:

1 Nanoweave Jacket (Streetware) $450 Wgt:3 Location:arms, torso

1 Nanoweave Suit $1200 Wgt:8 Location:all

14 PDW, 4.6mm (Ammunition) $700 Wgt:7 Location:

1 Portable Armoury Tool Kit $600 Wgt:20 Location:

1 Radio Communicator (Button sized comm with ear bud) $0 Wgt:.05 Location:

1 Scope, 4x, Thermal Imaging $8000 Wgt:4 Location:

2 Silencer, Pistol or SMG $800 Wgt:2 Location:

2 Thermal travel coffee mug $20 Wgt:2 Location:

Notes

Slam damage in Commando Armor:

1: 1d-2, 2-3: 1d-1, 4-5: 1d, 6: 2d

Bio:

Solomon Vyse

GURPS: Multiverse PaulMcNeil